font2 xresources
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@ -196,6 +196,7 @@ static uint forcemousemod = ShiftMask;
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*/
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ResourcePref resources[] = {
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{ "font", STRING, &font },
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{ "font2", STRING, &font2 },
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{ "color0", STRING, &colorname[0] },
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{ "color1", STRING, &colorname[1] },
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{ "color2", STRING, &colorname[2] },
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@ -217,7 +218,7 @@ ResourcePref resources[] = {
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{ "cursorColor", STRING, &colorname[258] },
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{ "termname", STRING, &termname },
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{ "shell", STRING, &shell },
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{ "alpha", FLOAT, &alpha },
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{ "alpha", FLOAT, &alpha },
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{ "minlatency", INTEGER, &minlatency },
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{ "maxlatency", INTEGER, &maxlatency },
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{ "blinktimeout", INTEGER, &blinktimeout },
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5
config.h
5
config.h
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@ -56,7 +56,7 @@ int allowwindowops = 0;
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* near minlatency, but it waits longer for slow updates to avoid partial draw.
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* low minlatency will tear/flicker more, as it can "detect" idle too early.
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*/
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static double minlatency = 8;
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static double minlatency = 2;
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static double maxlatency = 33;
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/*
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@ -196,6 +196,7 @@ static uint forcemousemod = ShiftMask;
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*/
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ResourcePref resources[] = {
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{ "font", STRING, &font },
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{ "font2", STRING, &font2 },
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{ "color0", STRING, &colorname[0] },
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{ "color1", STRING, &colorname[1] },
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{ "color2", STRING, &colorname[2] },
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@ -217,7 +218,7 @@ ResourcePref resources[] = {
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{ "cursorColor", STRING, &colorname[258] },
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{ "termname", STRING, &termname },
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{ "shell", STRING, &shell },
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{ "alpha", FLOAT, &alpha },
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{ "alpha", FLOAT, &alpha },
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{ "minlatency", INTEGER, &minlatency },
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{ "maxlatency", INTEGER, &maxlatency },
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{ "blinktimeout", INTEGER, &blinktimeout },
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