Reorder and extend glyph attributes
Faint, invisible, struck and fast blink are added as glyph attributes. Since there's an edit here, let's take the opportunity to reorder them so that they correspond to the two's power of the corresponding escape code. (just for neatness, let's hope that property never gets used for anything.) Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>
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77569526c0
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st.c
60
st.c
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@ -89,15 +89,19 @@ char *argv0;
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#define VT102ID "\033[?6c"
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enum glyph_attribute {
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ATTR_NULL = 0,
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ATTR_REVERSE = 1,
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ATTR_UNDERLINE = 2,
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ATTR_BOLD = 4,
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ATTR_ITALIC = 8,
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ATTR_NULL = 0,
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ATTR_BOLD = 1,
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ATTR_FAINT = 2,
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ATTR_ITALIC = 4,
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ATTR_UNDERLINE = 8,
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ATTR_BLINK = 16,
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ATTR_WRAP = 32,
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ATTR_WIDE = 64,
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ATTR_WDUMMY = 128,
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ATTR_FASTBLINK = 32,
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ATTR_REVERSE = 64,
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ATTR_INVISIBLE = 128,
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ATTR_STRUCK = 256,
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ATTR_WRAP = 512,
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ATTR_WIDE = 1024,
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ATTR_WDUMMY = 2048,
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};
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enum cursor_movement {
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@ -1681,15 +1685,25 @@ tsetattr(int *attr, int l) {
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for(i = 0; i < l; i++) {
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switch(attr[i]) {
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case 0:
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term.c.attr.mode &= ~(ATTR_REVERSE | ATTR_UNDERLINE \
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| ATTR_BOLD | ATTR_ITALIC \
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| ATTR_BLINK);
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term.c.attr.mode &= ~(
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ATTR_BOLD |
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ATTR_FAINT |
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ATTR_ITALIC |
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ATTR_UNDERLINE |
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ATTR_BLINK |
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ATTR_FASTBLINK |
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ATTR_REVERSE |
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ATTR_INVISIBLE |
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ATTR_STRUCK );
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term.c.attr.fg = defaultfg;
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term.c.attr.bg = defaultbg;
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break;
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case 1:
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term.c.attr.mode |= ATTR_BOLD;
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break;
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case 2:
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term.c.attr.mode |= ATTR_FAINT;
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break;
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case 3:
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term.c.attr.mode |= ATTR_ITALIC;
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break;
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@ -1697,16 +1711,26 @@ tsetattr(int *attr, int l) {
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term.c.attr.mode |= ATTR_UNDERLINE;
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break;
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case 5: /* slow blink */
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case 6: /* rapid blink */
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term.c.attr.mode |= ATTR_BLINK;
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break;
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case 6: /* rapid blink */
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term.c.attr.mode |= ATTR_FASTBLINK;
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break;
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case 7:
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term.c.attr.mode |= ATTR_REVERSE;
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break;
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case 8:
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term.c.attr.mode |= ATTR_INVISIBLE;
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break;
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case 9:
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term.c.attr.mode |= ATTR_STRUCK;
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break;
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case 21:
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case 22:
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term.c.attr.mode &= ~ATTR_BOLD;
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break;
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case 22:
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term.c.attr.mode &= ~ATTR_FAINT;
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break;
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case 23:
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term.c.attr.mode &= ~ATTR_ITALIC;
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break;
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@ -1714,12 +1738,20 @@ tsetattr(int *attr, int l) {
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term.c.attr.mode &= ~ATTR_UNDERLINE;
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break;
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case 25:
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case 26:
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term.c.attr.mode &= ~ATTR_BLINK;
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break;
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case 26:
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term.c.attr.mode &= ~ATTR_FASTBLINK;
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break;
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case 27:
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term.c.attr.mode &= ~ATTR_REVERSE;
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break;
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case 28:
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term.c.attr.mode &= ~ATTR_INVISIBLE;
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break;
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case 29:
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term.c.attr.mode &= ~ATTR_STRUCK;
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break;
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case 38:
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if ((idx = tdefcolor(attr, &i, l)) >= 0)
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term.c.attr.fg = idx;
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