Encapsulate window environment in win_env_t
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ab480ecc47
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fb6411ab5c
6
events.c
6
events.c
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@ -28,8 +28,6 @@ void on_keypress(app_t*, XEvent*);
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void on_configurenotify(app_t*, XEvent*);
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void on_configurenotify(app_t*, XEvent*);
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void on_expose(app_t*, XEvent*);
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void on_expose(app_t*, XEvent*);
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extern Display *dpy;
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static void (*handler[LASTEvent])(app_t*, XEvent*) = {
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static void (*handler[LASTEvent])(app_t*, XEvent*) = {
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[Expose] = on_expose,
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[Expose] = on_expose,
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[ConfigureNotify] = on_configurenotify,
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[ConfigureNotify] = on_configurenotify,
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@ -39,7 +37,7 @@ static void (*handler[LASTEvent])(app_t*, XEvent*) = {
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void event_loop(app_t *app) {
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void event_loop(app_t *app) {
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XEvent ev;
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XEvent ev;
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while (!XNextEvent(dpy, &ev)) {
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while (!XNextEvent(app->win.env.dpy, &ev)) {
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if (handler[ev.type])
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if (handler[ev.type])
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handler[ev.type](app, &ev);
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handler[ev.type](app, &ev);
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}
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}
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@ -53,7 +51,7 @@ void on_keypress(app_t *app, XEvent *ev) {
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return;
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return;
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kev = &ev->xkey;
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kev = &ev->xkey;
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keysym = XKeycodeToKeysym(dpy, (KeyCode) kev->keycode, 0);
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keysym = XKeycodeToKeysym(app->win.env.dpy, (KeyCode) kev->keycode, 0);
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switch (keysym) {
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switch (keysym) {
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case XK_Escape:
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case XK_Escape:
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67
window.c
67
window.c
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@ -24,78 +24,71 @@
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#include "sxiv.h"
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#include "sxiv.h"
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#include "window.h"
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#include "window.h"
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Display *dpy;
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int scr;
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int scrw, scrh;
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Visual *vis;
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Colormap cmap;
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int depth;
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GC gc;
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XColor bgcol;
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void win_open(win_t *win) {
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void win_open(win_t *win) {
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win_env_t *e;
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XClassHint *classhint;
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XClassHint *classhint;
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XColor bgcol;
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XSetWindowAttributes attr;
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XSetWindowAttributes attr;
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unsigned long mask;
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unsigned long mask;
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if (!win)
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if (!win)
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return;
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return;
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if (!(dpy = XOpenDisplay(NULL)))
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e = &win->env;
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if (!(e->dpy = XOpenDisplay(NULL)))
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FATAL("could not open display");
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FATAL("could not open display");
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scr = DefaultScreen(dpy);
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e->scr = DefaultScreen(e->dpy);
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scrw = DisplayWidth(dpy, scr);
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e->scrw = DisplayWidth(e->dpy, e->scr);
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scrh = DisplayHeight(dpy, scr);
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e->scrh = DisplayHeight(e->dpy, e->scr);
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vis = DefaultVisual(dpy, scr);
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e->vis = DefaultVisual(e->dpy, e->scr);
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cmap = DefaultColormap(dpy, scr);
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e->cmap = DefaultColormap(e->dpy, e->scr);
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depth = DefaultDepth(dpy, scr);
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e->depth = DefaultDepth(e->dpy, e->scr);
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if (!XAllocNamedColor(dpy, DefaultColormap(dpy, scr), BG_COLOR,
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if (!XAllocNamedColor(e->dpy, DefaultColormap(e->dpy, e->scr), BG_COLOR,
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&bgcol, &bgcol))
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&bgcol, &bgcol))
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FATAL("could not allocate color: %s", BG_COLOR);
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FATAL("could not allocate color: %s", BG_COLOR);
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if (win->w > scrw)
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if (win->w > e->scrw)
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win->w = scrw;
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win->w = e->scrw;
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if (win->h > scrh)
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if (win->h > e->scrh)
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win->h = scrh;
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win->h = e->scrh;
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win->x = (scrw - win->w) / 2;
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win->x = (e->scrw - win->w) / 2;
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win->y = (scrh - win->h) / 2;
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win->y = (e->scrh - win->h) / 2;
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attr.backing_store = NotUseful;
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attr.backing_store = NotUseful;
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attr.background_pixel = bgcol.pixel;
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attr.background_pixel = bgcol.pixel;
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attr.save_under = False;
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attr.save_under = False;
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mask = CWBackingStore | CWBackPixel | CWSaveUnder;
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mask = CWBackingStore | CWBackPixel | CWSaveUnder;
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win->xwin = XCreateWindow(dpy, RootWindow(dpy, scr), win->x, win->y,
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win->xwin = XCreateWindow(e->dpy, RootWindow(e->dpy, e->scr),
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win->w, win->h, 0, depth, InputOutput, vis, mask, &attr);
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win->x, win->y, win->w, win->h, 0,
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e->depth, InputOutput, e->vis, mask, &attr);
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if (win->xwin == None)
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if (win->xwin == None)
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FATAL("could not create window");
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FATAL("could not create window");
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XSelectInput(dpy, win->xwin,
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XSelectInput(e->dpy, win->xwin,
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StructureNotifyMask | ExposureMask | KeyPressMask);
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StructureNotifyMask | ExposureMask | KeyPressMask);
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gc = XCreateGC(dpy, win->xwin, 0, NULL);
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if ((classhint = XAllocClassHint())) {
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if ((classhint = XAllocClassHint())) {
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classhint->res_name = "sxvi";
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classhint->res_name = "sxvi";
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classhint->res_class = "sxvi";
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classhint->res_class = "sxvi";
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XSetClassHint(dpy, win->xwin, classhint);
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XSetClassHint(e->dpy, win->xwin, classhint);
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XFree(classhint);
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XFree(classhint);
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}
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}
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XMapWindow(dpy, win->xwin);
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XMapWindow(e->dpy, win->xwin);
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XFlush(dpy);
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XFlush(e->dpy);
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}
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}
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void win_close(win_t *win) {
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void win_close(win_t *win) {
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if (!win)
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if (!win)
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return;
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return;
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XDestroyWindow(dpy, win->xwin);
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XDestroyWindow(win->env.dpy, win->xwin);
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XFreeGC(dpy, gc);
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XCloseDisplay(win->env.dpy);
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XCloseDisplay(dpy);
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}
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}
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int win_configure(win_t *win, XConfigureEvent *cev) {
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int win_configure(win_t *win, XConfigureEvent *cev) {
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@ -105,7 +98,7 @@ int win_configure(win_t *win, XConfigureEvent *cev) {
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return 0;
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return 0;
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changed = win->x != cev->x || win->y != cev->y ||
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changed = win->x != cev->x || win->y != cev->y ||
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win->w != cev->width || win->h != cev->height;
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win->w != cev->width || win->h != cev->height;
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win->x = cev->x;
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win->x = cev->x;
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win->y = cev->y;
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win->y = cev->y;
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win->w = cev->width;
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win->w = cev->width;
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10
window.h
10
window.h
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@ -21,8 +21,18 @@
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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typedef struct win_env_s {
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Display *dpy;
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int scr;
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int scrw, scrh;
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Visual *vis;
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Colormap cmap;
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int depth;
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} win_env_t;
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typedef struct win_s {
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typedef struct win_s {
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Window xwin;
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Window xwin;
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win_env_t env;
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int w;
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int w;
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int h;
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int h;
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