Use zoom steps instead of hard-coding levels (#92)
Co-authored-by: NRK <nrk@disroot.org> Co-authored-by: Berke Kocaoğlu <berke.kocaoglu@metu.edu.tr>
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@ -184,12 +184,8 @@ bool cg_zoom(arg_t d)
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{
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if (mode == MODE_THUMB)
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return tns_zoom(&tns, d);
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else if (d > 0)
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return img_zoom_in(&img);
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else if (d < 0)
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return img_zoom_out(&img);
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else
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return false;
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return img_zoom(&img, d);
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}
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bool cg_toggle_image_mark(arg_t _)
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@ -380,7 +376,7 @@ bool ci_drag(arg_t mode)
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bool ci_set_zoom(arg_t zl)
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{
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return img_zoom(&img, (prefix ? prefix : zl) / 100.0);
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return img_zoom_to(&img, (prefix ? prefix : zl) / 100.0);
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}
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bool ci_fit_to_win(arg_t sm)
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11
config.def.h
11
config.def.h
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@ -25,13 +25,10 @@ static const suffixmode_t TITLE_SUFFIXMODE = SUFFIX_BASENAME;
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#endif
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#ifdef _IMAGE_CONFIG
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/* levels (in percent) to use when zooming via '-' and '+':
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* (first/last value is used as min/max zoom level)
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*/
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static const float zoom_levels[] = {
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12.5, 25.0, 50.0, 75.0,
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100.0, 150.0, 200.0, 400.0, 800.0
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};
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/* zoom level of 1.0 means 100% */
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static const float ZOOM_MIN = 0.01;
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static const float ZOOM_MAX = 20.0;
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static const float ZOOM_STEP = 1.2599210498948732; /* 2^(1/3) */
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/* default slideshow delay (in sec, overwritten via -S option): */
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static const int SLIDESHOW_DELAY = 5;
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56
image.c
56
image.c
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@ -42,19 +42,8 @@ enum { DEF_GIF_DELAY = 75 };
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enum { DEF_WEBP_DELAY = 75 };
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#endif
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float zoom_min;
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float zoom_max;
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static int zoomdiff(img_t *img, float z)
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{
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return (int) ((img->w * z - img->w * img->zoom) + (img->h * z - img->h * img->zoom));
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}
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void img_init(img_t *img, win_t *win)
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{
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zoom_min = zoom_levels[0] / 100.0;
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zoom_max = zoom_levels[ARRLEN(zoom_levels) - 1] / 100.0;
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imlib_context_set_display(win->env.dpy);
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imlib_context_set_visual(win->env.vis);
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imlib_context_set_colormap(win->env.cmap);
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@ -63,8 +52,8 @@ void img_init(img_t *img, win_t *win)
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img->win = win;
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img->scalemode = options->scalemode;
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img->zoom = options->zoom;
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img->zoom = MAX(img->zoom, zoom_min);
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img->zoom = MIN(img->zoom, zoom_max);
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img->zoom = MAX(img->zoom, ZOOM_MIN);
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img->zoom = MIN(img->zoom, ZOOM_MAX);
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img->checkpan = false;
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img->dirty = false;
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img->aa = ANTI_ALIAS;
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@ -569,9 +558,9 @@ bool img_fit(img_t *img)
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z = MIN(zw, zh);
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break;
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}
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z = MIN(z, img->scalemode == SCALE_DOWN ? 1.0 : zoom_max);
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z = MIN(z, img->scalemode == SCALE_DOWN ? 1.0 : ZOOM_MAX);
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if (zoomdiff(img, z) != 0) {
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if (ABS(img->zoom - z) > 1.0/MAX(img->w, img->h)) {
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img->zoom = z;
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img->dirty = true;
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return true;
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@ -687,16 +676,10 @@ bool img_fit_win(img_t *img, scalemode_t sm)
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}
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}
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bool img_zoom(img_t *img, float z)
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bool img_zoom_to(img_t *img, float z)
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{
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z = MAX(z, zoom_min);
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z = MIN(z, zoom_max);
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img->scalemode = SCALE_ZOOM;
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if (zoomdiff(img, z) != 0) {
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int x, y;
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if (ZOOM_MIN <= z && z <= ZOOM_MAX) {
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win_cursor_pos(img->win, &x, &y);
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if (x < 0 || x >= img->win->w || y < 0 || y >= img->win->h) {
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x = img->win->w / 2;
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@ -705,6 +688,7 @@ bool img_zoom(img_t *img, float z)
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img->x = x - (x - img->x) * z / img->zoom;
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img->y = y - (y - img->y) * z / img->zoom;
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img->zoom = z;
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img->scalemode = SCALE_ZOOM;
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img->checkpan = true;
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img->dirty = true;
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return true;
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@ -713,30 +697,10 @@ bool img_zoom(img_t *img, float z)
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}
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}
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bool img_zoom_in(img_t *img)
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bool img_zoom(img_t *img, int d)
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{
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int i;
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float z;
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for (i = 0; i < ARRLEN(zoom_levels); i++) {
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z = zoom_levels[i] / 100.0;
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if (zoomdiff(img, z) > 0)
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return img_zoom(img, z);
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}
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return false;
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}
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bool img_zoom_out(img_t *img)
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{
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int i;
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float z;
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for (i = ARRLEN(zoom_levels) - 1; i >= 0; i--) {
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z = zoom_levels[i] / 100.0;
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if (zoomdiff(img, z) < 0)
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return img_zoom(img, z);
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}
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return false;
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const float z = img->zoom * (d > 0 ? ZOOM_STEP : 1/ZOOM_STEP);
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return img_zoom_to(img, z);
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}
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bool img_pos(img_t *img, float x, float y)
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8
nsxiv.h
8
nsxiv.h
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@ -39,6 +39,9 @@
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#ifndef MAX
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#define MAX(a,b) ((a) > (b) ? (a) : (b))
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#endif
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#ifndef ABS
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#define ABS(a) ((a) > 0 ? (a) : -(a))
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#endif
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#define ARRLEN(a) (sizeof(a) / sizeof((a)[0]))
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@ -246,9 +249,8 @@ bool img_load(img_t*, const fileinfo_t*);
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CLEANUP void img_close(img_t*, bool);
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void img_render(img_t*);
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bool img_fit_win(img_t*, scalemode_t);
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bool img_zoom(img_t*, float);
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bool img_zoom_in(img_t*);
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bool img_zoom_out(img_t*);
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bool img_zoom(img_t*, int);
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bool img_zoom_to(img_t*, float);
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bool img_pos(img_t*, float, float);
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bool img_move(img_t*, float, float);
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bool img_pan(img_t*, direction_t, int);
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